Fri 18 Jan | De Oosterpoort, Back 6 | 13:30 - 14:30
Presented by: Buma Music in Motion

Taking it up a Level: The Soundtrack that makes the Game

Duncan Smith Sony, Playstation (GB), Janesta Boudreau Frontier Games (GB)

Management | Labels & Publishing

English spoken

Making music for games serves artists both creatively and financially. Whether it’s producing a whole soundtrack or just using a single song in, for example, the Fifa game soundtrack, music is a fundamental part of the gaming experience, because, at its best, it is part of the action. As a consequence, over the last few years growing numbers of players have become fans of the music that underpins the action and creates sonic identities for their gaming experiences. On top of that, the respect for the skills of the people who make and choose that music has been growing exponentially as the difficulties involved in complimenting and enhancing these complex virtual worlds are better appreciated. How does this process of sourcing and 'marrying' music to video game action differ from a more conventional synchronisation or soundtracking scenario? What are the biggest challenges and what do you need to know to get started?


  • Duncan Smith

    Duncan Smith Sony, Playstation (GB)

    Duncan Smith is Senior Music Supervisor at Sony Interactive Entertainment Europe - working on games produced by PlayStation Worldwide Studios.

    He licenses commercial music and commissions bespoke composed music for games such as Gran Turismo, WipEout & Little Big Planet, as well as for worldwide advertising campaigns. He’s also responsible for artist relationships.

    He has an extensive music knowledge and strong relationships within the industry, having started out in music PR and artist management.

    Duncan also runs the sync industry networking event Sync Drinks, founded Synced In (the portal for finding and advertising positions in the UK sync world), and is Co-Chair of the UK & European Music Supervisors Guild.

  • Janesta Boudreau

    Janesta Boudreau Frontier Games (GB)

    Janesta Boudreau is Owner and Sync & Licensing Director at Rocking Horse Road Productions – a music licensing house and sync company based in Nova Scotia, Canada. RHR is a full service Sync and Licensing Agency - with a great OneStop roster and its recently launched COVERSION - a sync focused covers catalogue for high quality and sync-ready clearable cover songs. Under the RHR banner, Boudreau also does video game music supervision, starting with the iPhone/android app game Music Mogul, and moving to Frontier Developments games and trailers in 2014.

    With Frontier, Janesta has worked on games and soundtracks for Elite Dangerous, Planet Coaster, Planet Coaster DLC, and Jurassic World Evolution. She is a two-time nominee at the Music Week Sync Awards and Winner of the 2018 Canadian Sync Award for Music Supervision: Video Games.


  • Mark Gordon

    Mark Gordon Score Draw Score (GB)

    Mark Gordon runs Score Draw Music; a multi-award winning composition company working in film, television, advertising and animation. The last 12 months have seen the company win the Royal Television Society award for best music for their work with Dolly Parton on the pre-school Nickeodean Jr series ‘Lily’s Driftwood Bay’. The company also contributed a co-write to the 2018 Oscar-winning film ‘The Shape Of Water’, and more recently has had music used in shows including Netflix's 'The Chilling Adventures of Sabrina'. Alongside this the company’s current slate of work includes music and songs for an 80-part series for PBS America, the music for a 52-part series for Disney, a recent commission for a Playmobil animated series, feature documentary score work for BBC and Channel 4, and ongoing music for a range of global brands including a longstanding partnership with Adidas for whom the company supply bespoke music. Mark has also programmed and spoken on many music and image panels and discussions- including at SXSW, Primavera Pro, Paris Sync Summit and The Great Escape.